How to Capture More Cities in Art of Conquest

Art of Conquest is a new MMORTS that comes courtesy of Lilith Games. The central aim is to expand your mythical empire by battling and building across the divided lands of Nore. Basically become quondam-school colonial with 5 playable races including Human, Lich, Rakan Sylph, and Dwarf. But you don't need to leaf through Sunday Tzu'due south bibliography to gain a tactical advantage in this state of war – have a read of our cursory guide to Art of Conquest instead.

Cull your hero

Ah the ii questions confounding gamers since long before Android even existed. Which hero do yous want to choose? And what race shall I choice? That'due south the get-go affair you lot have to decide when you outset Fine art of Conquest. Each hero has his or her own strengths and weaknesses.

Rufio is the tank of the lot, delivering over three times the impairment when fully leveled up. The blank-chested brute can apply his Heroic Leap attack to catapult beyond the battlefield and cause problem for enemy troops. Using Heroic Leap in tandem with the Chopping Bract is besides a killer combination of abilities, peculiarly against weaker backlines of archers. If you lot choose Rufio to start out with, it's best you funnel most of your power points and equipment into him so you'll finish up with a real giant-killer early.

Avalon isn't a brute like Rufio, but makes upward for information technology in his supportive abilities, peculiarly for the archers in your battalion. Focus Fire, for case, allows you to direct your troops to target certain enemies, and grants an additional percent of damage to attacks against them. Avalon also comes with the perk of increasing the supply cap, and then you can bring more troops into battle with you.

Avril is the queen of ice, and can exist deployed strategically. She can use Ice Wall to split the battlefield and Blizzard to freeze enemies where they stand. Her magic is resource draining, though, so make certain you've got sufficient mana in the depository financial institution before battle.

Don't worry too much about your pick of hero. There are opportunities to recruit Rufio, Avalon and Avril, too as other heroes, as you progress through the game.

Upgrade your hero

Art of Conquest brings a lot of new features to the table. All while improving on traditional MMORTS features like gradually upgrading your hero. Each hero has a combination of default, back up, command and impairment-per-2d (DPS) abilities, all of which can be upgraded. You lot'll accept to choose how to allocate your ability points wisely, as you'll use some abilities more than others. Information technology's probably best to channel your points into your default power first, so your back up and control abilities, leaving the DPS for afterwards.

Assemble resources

The people of Nore don't care much for oil, nuclear fission or wind farms. Instead, they depend on gold, mana and forest to get by. You can find all three scattered across the map, or generate your own from the safety of your castle. Blood diamonds, crystal and mithril are rarer finds, which can merely exist found out and well-nigh, stashed in chests and in other players' pockets.

Honour is a resources that allows yous to swap race, recruit new units and build race-specific buildings. Yous can glean it from killing the local wildlife, or robbing fellow players.

Speaking of robbery, if you lot determine to movement out of the capital in the hopes of forging an empire, you'll be able to plunder other players' warehouses and shipments of their resources. But you likewise open up yourself upward for the same thievery. Levelling up your warehouse gives yous some protection against this.

Upgrade your buildings and units

Resources collection is paramount in the beginning, but you can shift attention to spending resources on developing your buildings and units later. When information technology comes to units, focus on ane type of technology – for example, improving your long-range tech gives a boost to Dwarven riflemen and tanks, archers and Lich mages.

If you make up one's mind to pay the hefty sum to swap race later on, your building levels won't be downgraded. But your unit of measurement engineering will be scuppered, and so y'all'll have to start upgrading it from scratch.

Expanding your kingdom's Territory

Sieges tin be lengthy battles where you either protect your stronghold or attempt to accept someone else'south. Since about enemy castles will be protected by large stone walls, it's up to you to coordinate your attacks with your allies to maximise your chances of success.

Wherever a player runs into a role player from a unlike kingdom they can choose to engage in existent time PvP battles. When in a PvP set on, movement speed is slowed giving you greater control over when to activate your Hero-Skills.

This is not the only state of affairs where you can enter a PvP battle. While on the road you may stumble upon resources like lumber mills. Yous tin can send these resources back to your kingdom via transport wagons. However these wagons are prone to attacks from other players, then information technology'southward wise to send guards with your resources. If your guarded convoy is attacked then you can chose to mount a defense, launching you lot into a PvP battle.

Set on tips

Simply similar heroes, different units have dissimilar strengths and weaknesses. Infantry are strongest against archers, archers are strongest against spearmen, spearmen are strongest against cavalry, and cavalry are strongest confronting infantry.

During battle, use your lowest level units for the frontline, since they'll take the burden of the attack and are more expendable (savage, I know). Besides make certain your frontline is dense with troops so yous can sustain prolonged attacks.

Don't forget attack range every bit a factor when deciding which units to place where. It probably isn't the best idea to stick a load of infantry at the back and your archers up front, for instance.

Co-operate with other players against mutual enemies to improve your chances of winning in PVP and taking over more territory. Y'all tin can even troop swap, and send reinforcements to help allies out.

Play conservatively – don't utilize all your units all the time just because y'all can. In the beginning, especially, losing units can slow your progress down, so better just to deploy those yous need to win.

And that'south that. If y'all're ready to join the strategic free-for-all in Art of Conquest and show off your newfound knowledge, you can download information technology at present from Google Play and the App Store.

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Source: https://www.pocketgamer.com/art-of-conquest/a-beginners-guide-to-art-of-conquest/

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